You are invited to our official LA Tech Week open studio at 4D Fun, where attendees will tour our world-class Volumetric Capture studio, experience demos of our various "Scenez" Oculus Apps, learn about the latest trends in Volumetric Capture, and further explore the world of Extended Reality and Virtual Reality.
In addition, our CEO, creative technologist Paul Vowell, will be lecturing on Volumetric Capture, AI, Spatial Computing, and the Future of Content Delivery in the XR/VR, Music, and Entertainment world.
Whether you're a seasoned pro or just curious about these topics, this event is perfect for anyone interested in the future of Digital Content Creation, investors looking for the next big thing, or creators looking for ways to reach their fans.
This event is a part of #TechWeek - a week of events hosted by VCs and startups to bring together the tech ecosystem. https://www.tech-week.com/
Take advantage of this unique opportunity to dive in and experience XR and VR with our 4D Fun and Scenez team!
Hologram Happy Hour Agenda:
12:00 PM - 1:30 PM
Hands-on with the Volumetric Capture process
1:30 PM - 3:00 PM
Lecture: XR Future with Meta and Apple
Presented by Paul Vowell
Speaker Bio: Paul Vowell
CEO and Co-Founder of 4D Fun and Scenez
Paul Vowell, a vanguard in the music, gaming, television, and digital entertainment sectors, is a distinguished entrepreneur and the CEO of three companies. His leadership in the XR industry pioneers 4D Fun and Scenez, and as the creator of the first streaming platform on ROKU, Noize TV, is a testament to his innovative spirit. Paul had a successful career in music, then transitioned to television, working with Time Warner Cable to test on-demand programming. He later launched "Noize TV," a cable show airing three hours weekly, which became one of the first streaming platforms on Roku. Noize TV's content attracted a global audience, with millions of viewers tuning in. Vice News, RT News, CBS, FOX, CNN, and other major networks featured Noize TV and its shows.
Paul has been a leading figure in volumetric capture technology since 2018, developing the first end-to-end solution for deploying volumetric content to marketplaces. His work has involved capturing thousands of artists, designing proprietary AI for company pipelines, and creating numerous applications for Apple, Android, Meta Quest, Apple Vision Pro, HTC, and Magic Leap. His extensive expertise in content creation, distribution methods, Web3, spatial computing, workflow solutions, audio, film editing, production, Unity game design, and C# is a testament to his comprehensive understanding of the industry.