Fugitive Round 4

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Fugitive is an outdoor chase game, typically played at night, in large neighborhoods, parks, or campuses. Here's how it's played: Objective: - Fugitives must make it from a starting point to a designated endpoint without getting caught by the Cops. Setup: - Divide the players into two groups: Fugitives and Cops. The more participants, the better. - Round 1: Start at the Liberty Park end zone (see the map below) and run to Sugarhouse Park End Zone. - Round 2: Start at Sugarhouse Park and run to Liberty Park end zone. - A map of the boundary areas is located here: https://www.google.com/maps/d/u/0/edit?mid=11XZCALScNZJdakyLPzgczYoW1WSTX-g&usp=sharing Rules - Fugitives travel on foot and aim to reach the endpoint. - They can run, hide, and take any route, but must stay within the game boundaries. - Fugitives can split up, hide, or take detours to avoid capture. - Cops start a few minutes after the fugitives and are typically on bikes or in cars. - The goal is to catch fugitives before they reach the endpoint. - Cops patrol the area, use lights, and must physically tag fugitives to catch them. - Once a fugitive is caught, they become a cop. **Winning** - A fugitive wins if they reach the endpoint without being caught. - The cops win if they catch all the fugitives before they reach the endpoint. **Time Limit** - Each round lasts 1 hour. Everyone circles up at the end of each round to start the next. Fugitives must reach the endpoint within the time limit. **Special Considerations** - Bring black clothing to be sneaky, a headlight or flashlight to use as a cop, and Mardi Gras beads to distinguish players from non-players. - Once a cop tags a fugitive, the fugitive puts on their headlight and becomes a cop for the rest of the round. - Fugitives get a 7-minute head start. - Cops on bikes may wear high-visibility vests for safety. 5. **Schedule** - Gather at Liberty Park End Zone at 8:30 PM to review the rules and boundaries. - Round 1: 8:45 PM – 9:45 PM. - Round 2: 10pm to 11pm

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