Fugitive is an outdoor chase game, typically played at night, in large neighborhoods, parks, or campuses. Here's how it's played:
Objective:
- Fugitives must make it from a starting point to a designated endpoint without getting caught by the Cops.
Setup:
- Divide the players into two groups: Fugitives and Cops. The more participants, the better.
- Round 1: Start at the Liberty Park end zone (see the map below) and run to Sugarhouse Park End Zone.
- Round 2: Start at Sugarhouse Park and run to Liberty Park end zone.
- A map of the boundary areas is located here: https://www.google.com/maps/d/u/0/edit?mid=11XZCALScNZJdakyLPzgczYoW1WSTX-g&usp=sharing
Rules
- Fugitives travel on foot and aim to reach the endpoint.
- They can run, hide, and take any route, but must stay within the game boundaries.
- Fugitives can split up, hide, or take detours to avoid capture.
- Cops start a few minutes after the fugitives and are typically on bikes or in cars.
- The goal is to catch fugitives before they reach the endpoint.
- Cops patrol the area, use lights, and must physically tag fugitives to catch them.
- Once a fugitive is caught, they become a cop.
**Winning**
- A fugitive wins if they reach the endpoint without being caught.
- The cops win if they catch all the fugitives before they reach the endpoint.
**Time Limit**
- Each round lasts 1 hour. Everyone circles up at the end of each round to start the next. Fugitives must reach the endpoint within the time limit.
**Special Considerations**
- Bring black clothing to be sneaky, a headlight or flashlight to use as a cop, and Mardi Gras beads to distinguish players from non-players.
- Once a cop tags a fugitive, the fugitive puts on their headlight and becomes a cop for the rest of the round.
- Fugitives get a 7-minute head start.
- Cops on bikes may wear high-visibility vests for safety.
5. **Schedule**
- Gather at Liberty Park End Zone at 8:30 PM to review the rules and boundaries.
- Round 1: 8:45 PM – 9:45 PM.
- Round 2: 10pm to 11pm
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